![]() Trials of Mana is quick to get you into the story and doesn’t hold you back too much in terms of a prologue tutorial. The only upside to this is that there are a lot of optional pathways with hidden items to collect, but that doesn’t excuse the linearity entirely. Whilst linearity isn’t necessarily a bad thing when it works with the game’s layout, Trials of Mana has a grand world and limiting your progression to go here and go there destroys that illusion. On the downside however, you will find yourself simply running from one marker to the next for majority of the game. ![]() With the original having the world from a set topdown perspective, the world feels much more alive and populated, providing the player with an expansive world to explore and find hidden secrets in. World DesignĪs previously mentioned under Gameplay, the full 360° camera movement does a lot to change to core dynamic of the game. ![]() They’re minor complaints in the grand scheme of it, but complaints nonetheless. In addition, in order to change anything in the options menu, the game advises that saving the changes will pull you back out to the main menu and that all unsaved data will be lost. Sticking true to a game’s traditions can work for the sake of nostalgia, but having to go back to the last statue that you encountered just so you can save is quite tiresome by modern standards. My main complaint with Trials of Mana would simply come down to quality of life issues. Also, please consider supporting us on Patreon so that we can continue to do what we love doing. Glitches can happen and this will hopefully be patched in a future update but at the time of this review, it left a horribly bitter taste in my mouth.Įnjoying our Trials of Mana Switch review so far? Don’t forget to like us on Facebook and follow us on Twitter for more Nintendo Switch content. Each action-adventure game needs great boss fights, and Trials of Mana has a lot of them, each one more creative than the last.įor almost the entire game, I was completely glitch-free that was until one of the last bosses where upon defeating them, the game didn’t cue over into the next scene and I was stuck with that boss continuing to attack, doing no damage and myself standing there, not able to proceed. Each fight requires every aspect of the game’s mechanics whether that be attack combos, healing strategies, knowing each party members strengths and weaknesses and becoming familiar with the boss’s attack patterns. The boss fights are very creative and can clearly be seen how their origins stem from the 16 bit era. I found myself wanting to actively try my hardest in every battle in order to gain the most amount of exp as possible and not grind in the latter portion of the game like most JRPGs. To inspire you to approach each fight with thought and strategy, you’ll gain bonus exp if you defeat an enemy under certain circumstances, such as defeating them in under x seconds or winning a battle without taking damage. Managing your inventory and special moves are easy with the ring wheel and with four shortcut buttons on both the L and R bumpers for items and special moves respectively you can also customise each character to your heart’s desire. There is also the ability to dodge, block, perform quick attacks and strong attacks that can be charged up to deal extra damage and Class Strikes that use up CS Points and deal tremendous amounts of damage. First off, the third dimension adds a jump command, allowing enemies to have unique tactics in regards to depth. ![]() With the Mana series being known for its real-time combat, it greatly benefits from being fully realised in a 3D world. From this, the world feels so much more alive and believable, making it a wonderful adventure to set out on, but limiting the AI’s detection could have provided some further gameplay variety.Ĭombat is incredibly fun and intuitive, to the point where I’d always be excited for the next battle. What you see out there in the world is what you get. ![]() You can spot enemies from a distance, allowing you to avoid or engage in a tactical way, however they will always notice you when you’re a few metres away from them, even if you attempt to sneak up from behind. Initiating battles are streamlined in a way that allows you to engage combat with enemies without any loading. As is to be expected, Trials of Mana on Nintendo Switch caters more to the modern gaming era as opposed to the original Seiken Densetsu 3‘s more rigid gameplay structure. This remake takes on a more traditional 3D viewpoint with 360° camera movement, with the combat having a dynamic Action-RPG approach. A remake is one thing, but Trials of Mana takes on a whole new perspective of this Super Famicom RPG classic. ![]()
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